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LinkedIn Learning Projects

This section documents my ongoing experiments with new motion graphics, animation, and post-production techniques that come from LinkedIn Learning courses that I get certified in. Each project combines technical skill-building with a personal twist, whether reinterpreting a childhood cartoon, testing new animation methods, or practicing advanced compositing. For now, it’s a small but growing collection, designed to further my post-production tool kit.

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Animating Infographics

By Ian Robinson, Motion Graphics Educator

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This course covered techniques for animating infographic elements in After Effects, including working with shape layers, layer masks, text animators, expressions to link animations, and integrating 3D layers and Cinema 4D.

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For my project, I approached the statistic about 26% of American teenagers (from the Cyberbullying Research Center, 2023) creatively. Rather than use a traditional pie chart, I visually represented the fact that roughly 1 in 4 homes have a child who has experienced cyberbullying. I used 3D layers for the first time, navigating the z-axis, a camera that moves, and strategically placed spotlights. I emphasized sound design by adding a eerie buzzing and an uneasy water pour sound effect to make the statistic feel off-outting. This project helped me gain confidence working in 3D space and integrating sound to support the narrative.

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Tools/Techniques Used:  3D Layers, Active Camera, Spot Lights, Track Mattes, Typewriter, Dimension (Glow and Shadow), Noise, Sound Design

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[Download Project File]

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Character Animation Training

By Alan Demafiles, Freelance Motion Designer

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This course covered essential tools and techniques for character animation in After Effects, including rigging with puppet tools and expressions, working in the graph editor, and adding 3D layers and cameras.

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For my project, I recreated Chowder, one of my favorite childhood cartoon characters that I used to watch every week on a tiny TV at a Chinatown diner. Reinterpreting him was both nostalgic and a rewarding technical challenge. I usually illustrate without Strokes, which makes animation trickier, but for this project I used Track Mattes to bring his clothing patterns to life, mimicking the dynamic textures from the original show. Additionally, I used Toggle Hold Keyframes for the first time to switch between the 13 different mouths that I drew, leaving with a greater understanding of how to bring 2D characters to life.

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Tools/Techniques Used: Track Mattes, Toggle Hold Keyframes, Stroke 

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[Download Project File]

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